Curriculum Vitae

July 2013

Seann M. Dikkers

Ohio University Department of Education

Educational Technology


Email: sdikkers@gmail.com                                                                                                                                                                  

Web: gamingmatter.com                                                                                                                                                                       

Skype/IM/Twitter/LinkedIN: sdikkers                                                                                                                                                                 




Education

        B.A.     Bethel University - Education, Philosophy, Political Science, and History

        M.A.    Bethel University - Educational Leadership

        Ed.S.    St. Mary’s University, School of Education, Educational Administration (K-12 Principal)

        Ph.D.    Candidate. University of Wisconsin-Madison, School of Education, Curriculum and Instruction

                     Educational Technologies and Educational Leadership and Policy Analysis


Experience


   K-12 Public Schools

    1995-2004   Team Leader and Teacher, Coon Rapids and Oakdale, MN

    2003-2005   District Office DMIS Coordinator, NSP-Maplewood-Oakdale ISD 622

    2003-2007   Principal & Principal Intern, Oakdale and Warren, MN


   Higher Education 

       2007-2009   Research Assistant, Department of Curriculum and Instruction, UW-Madison

    2008-2009   Teaching Assistant, Department of Curriculum and Instruction, UW-Madison

    2009-2010   Teaching Assistant, Educational Leadership and Policy Analysis, UW-Madison

    2009-2012   Research Assistant, Educational Leadership and Policy Analysis, UW-Madison

    2010-           Director of Gamingmatter.

    2012-           Assistant Professor, Department of Education, Ohio University



Research


    Publications - Technology and Gaming Media Integration

  1. 1.Martin, J., Dikkers, S., Squire, K., Gagnon, D. (2013). “Participatory Scaling Through Augmented Reality Learning Through Local Games”. TechTrends, 58(1), 35-41. DOI 10.1007/s11528-013-0718-1.


  1. 2.Dikkers, S. (in press). “The Future of Mobile Media for Learning”. In Doering, A. and Miller, C. (Eds.) The New Landscape of Mobile Learning: Redesigning Education in an App-based World. New York, NY: Routledge.


  1. 3.Simkins, D., Dikkers, S., Owen, L. (2012). “Unbroken Immersion: The Skyrim ExperienceWell Played Journal, 2(1), 13-26. ETC Press. ISSN 2164-3458.


  1. 4.Dikkers, S., Martin, J., Coulter, B. (2012). Mobile Media Learning: Amazing uses of Mobile Devices for Teaching and Learning. ETC Press. Pittsburg, PN.


  1. 5.Squire, K. & Dikkers, S. (2011). “Amplifications of Learning: Use of Mobile Media Devices Among Youth.” Convergence: The International Journal of Research into New Media Technologies, Published online 15 February. DOI 10.1177/1354856511429646.


  1. 6.Dikkers, S. (2011). “Review of Gaming the Past by Jeremiah McCall.” Teachers College Record, Date Published: November 09, 2011 http://www.tcrecord.org ID Number: 16592, Date Accessed: 2/2/2012 9:24:15 PM.

  2. 7.Dikkers, S., Squire, K., Steinkuehler, C., and Zimmerman, E. (Eds.). (2010)  Real-Time Research: Improvisational Game Scholarship. ETC Press. Pittsburg, PN.

  3. 8.Dikkers, S. & Squire, K. (2009). “More than Just Talk: Learning with Mobile Media” Spotlight on Digital Media and Learning Blog. MacArthur Foundation. http://spotlight.macfound.org/blog/entry/just_talk_mobile_media/

  4. 9.Dikkers, S. (2008). “World History Games Development Using Civilization III: Review for Florida Virtual Schools.” Research for Academic CoLab (Private document). Madison, WI.


   Publications - Leadership and Professional Development

  1. 10.Dikkers, S. (2013). “Technology for Learning: Promoting the use of the Most Effective and Appropriate Technologies to Support Learning, Teaching, and Leading in Education.” In Rose M. Ylimaki (Ed.) The New Instructional Leadership and the ISLLC Standards, New York, NY: Routledge.

  2. 11.Halverson, R. & Dikkers, S. (2011) Comprehensive Assessment of Leadership for Learning (CALL): Development and Design of an Online, Formative Assessment and Feedback System for Middle and High School Leadership. Annual Conference of the American Education Research Association.  New Orleans, LA. April 2011.

  3. 12.Kelley, C., Kimball, S., Clifford, M., Dikkers, S. & Modeste, M. (2012). Design to Engage: Features of the CALL (Comprehensive Assessment of Leadership for Learning) Formative Feedback System That Promote Leadership for Learning in Middle and High Schools. Annual Conference of the American Education Research Association.  Vancouver BC. April 2012.


  1. 13.Kelley, C., Halverson, R., Blitz, M., Dikkers, S., Camburn, E. & Clifford, M. (2012). The Development and Testing of the CALL (Comprehensive Assessment of Leadership for Learning) Survey Instrument. Annual Conference of the American Education Research Association.  Vancouver BC. April 2012.


  1. 14.Kelly, C., Halverson, R., Blitz, M., Salisbury, J., Dikkers, S., Clifford, M. (2012). The Design and Validation of the Comprehensive Assessment of Leadership for Learning (CALL) Formative School Leader Assessment. Association of Educational Finance and Policy Conference. Boston, MA. March 17, 2012.


  1. 15.Zimmerman, E., Squire, K., Steinkuehler, C., and Dikkers, S. (2009). “Real-Time Research: An Experiment in the Design of  Scholarship.” E-Learning, 6(1), 119-140.

    

   Projects - Technology and Gaming Media Integration

  1. 1. Brazilian Mobile Media. (2013 - present)  Consultant for Dr. Junia Braga. The Federal University of Minas Gerais. Project to build a team of mobile locative game developers and design a language agnostic mobile media editor for teachers.


  1. 2.Earthworks Rising (2012). Consultant for C. Balangee-Morris & M. Aubrecht. Ohio State University. $200,000. Informal Learning and Badge System for Indigenous Scientific Thinking.


  1. 3.Redefining the 21st Century Field Trip (2010-2012). Consultant for J. Sly & W. Jones. The Minnesota Historical Society. $2.5 million. Recreate field trips that teach and use 21st century skills informally and formally and tie into classroom practice.


  1. 4. Mobile Media Learning (2008) - Research Lead. K. Squire & J. Gee, Co-PIs. Morgridge Institute. $60,000 thousand. Identify key native practices of youth and learning around mobile devices in educational settings.


  1. 5. ARIS (2008-2012) - Research Assistant & Designer. Augmented Reality and Interactive Storytelling.  2008-2013. K. Squire & J. Gee, Co-PIs. National Center for Games and Learning & Morgridge Institute. Build editor for local game development and classroom application.


  1. 6. Augmented Reality Games (2007-2011) - Research Assistant. With MIT and Harvard. Kurt Squire, Lead PI. MacArthur Foundation Grant, $1,459,000. Research the potential of augmented reality games on handheld computers.


  1. 7. Knowledge Communities in Online Gaming Worlds (Fall 2008) - Data Analyst.  Constance Steinkuehler, Lead PI. MacArthur Foundation Grant, $283,000. Identify the key media literacy practices that arise in the context of MMOs.


  1. 8. Video Games in the Curriculum (2007-2009) - Research Assistant. K. Squire. UW-Wisconsin and Academic ADL Co-Laboratory, Florida Virtual Schools, and Others. Development and design work for integration of Civilization III modules into online curriculum online history class.


   Projects - Leadership and Professional Development

  1. 9. Adopting QUANT for online community (2012 - present. Lead PI G. Foley. Ohio University. Research of teacher support and learning using online communities.


  1. 10. 21st Century Leadership and Teaching Project (2010-2012) - Lead. 2010-2012. R. Halverson & K. Squire (Advisors). University of Wisconsin - Madison dissertation research. Research emergent professional development trajectories amongst innovative education leaders and practitioners.


  1. 11. Comprehensive Assessment of Leadership for Learning (2009-2012) - Project Assistant. 2009-2013. R. Halverson, C. Kelley, & E. Camburn, Co-PIs. US Department of Education, Institute of Educational Sciences. $10 million. Build online formative 360° assessment instrument and feedback for school leadership.


  1. 12. Defining Wisdom Project (Spring 2009) - Research Assistant. 2008- 2010. R. Halverson. University of Chicago, Defining Wisdom Project. $100,000. Communicating practical wisdom for school leaders through interactive multimedia cases.


  1. 13. Real-Time Research (2007-2009) - Research Assistant. C. Steinkuehler, K. Squire, & E. Zimmerman. Designing game-based protocol for professional development, inquiry, and investigative learning.



Presentations

    Invited

  1. 14.Dikkers, S. (2013). “Keynote Address” or “PD Awesomeness”. Playful Learning - UWW Conference. November 16. Whitewater, WI.


  1. 15.Anthony-Stevens, V., Dikkers, S., Brunderman, L., & Dugan, T. M. (2013). “Innovative Approaches to Teaching About Leadership and Ethics”. UCEA Conference 2013. November 8. Indianapolis, IN.


  1. 16.Dede, C., Dikkers, S., Pokress, S. (2013) “Research Today, Research Tomorrow”. Plenary session. Wireless EdTech Conference 2013. October 9. Chicago, IL. 


  1. 17.Duverger, Q. & Dikkers, S. (2013). “Supprimer les notes et "gamifier" sa classe : success story dans les facs américaines”. Interview for Vousnousils: l’e-mag de l’education. July, 27. http://www.vousnousils.fr/2013/07/25/supprimer-les-notes-gamifier-classe-success-story-facs-americaines-gamification-549609.


  1. 18.Mendoza, K., Cancellieri, J., Pohlonski, E., & Dikkers, S. (2013). “What Makes an App Have Great Learning Potential?” ISTE Conference. June 24. San Francisco, CA.


  1. 19.Dikkers, S. (2013). “All Your Games are Belong to Us.” Spotlight on Learning Conference. April 20. Athens, OH.


  1. 20.Dikkers, S. (2013). “Mobile Media Learning Adventures”. E-Tech Ohio Conference.  February 12. Columbus, OH.


  1. 21.Dikkers, S. (2013). “How Games Shaped My Classroom”. E-Tech Ohio Conference.  February 11. Columbus, OH.


  1. 22.Dikkers, S. (2013). “Questing Class”. E-Tech Ohio Conference.  February 11. Columbus, OH.


  1. 23.Dikkers, S. (2013). “Games for Learning”. E-Tech Ohio Conference.  February 11. Columbus, OH.


  1. 24.Dikkers, S. (2012). “How Games Shaped My Classroom”. TIES Conference 2012. December 10. Minneapolis, MN.


  1. 25.Dikkers, S. (2012). “Technology for Relevant Learning - Administration”. TIES Conference 2012. December 11. Minneapolis, MN.


  1. 26.Dikkers, S. (2012). “Choosing Effective Technology for Your School”. TIES Conference 2012. December 10. Minneapolis, MN.


  1. 27.Dikkers, S. (2012). “Technology for Relevant Learning - Teachers”. TIES Conference 2012. December 11. Minneapolis, MN.


  1. 28.Dikkers, S. (2012). Keynote: “Gaming Media Online & in Classrooms.” Great Lakes School-Based Behavior Solutions Summit 2012. October 30. Wisconsin Dells, WI.


  1. 29.Dikkers, S. (2012). “Engaging Professional Development.” Minnesota Superintendents’ TIES Consortium. September 21. Live webcast from Athens, OH.


  1. 30.Dikkers, S. (2012). “Teacher Professional Development as a Recreational Activity". Keynote presentation: Games in Education Conference, August 1st. Troy, NY.


  1. 31.Dikkers, S. (2012). “Quest-based Learning”. Games in Education Conference. Troy, NY


  1. 32.Dikkers, S. (2012). “Leadership and Technology”. University of Minnesota, May, 30. Minneapolis, MN


  1. 33.Dikkers, S. (2012). “Leading, Teaching, and Learning with New Media”. Ohio University, April, 24. Athens, OH.


  1. 34.Dikkers, S. (2012). “Timing and Learning Design.” Wisconsin Center for Academically Talented Youth, January 28. Madison, WI.


  1. 35.Dikkers, S. (2011). “Gaming Media and School Leadership: Thinking about leadership for the 21st Century”. Special presentation for Chinese high school principals visiting the University of Wisconsin - Madison. December 2. Madison, WI


  1. 36.Dikkers, S. (2011). “Gaming in the Classroom Environment: Leading 21st Century Reforms”. Wisconsin Tech Academy Keynote,  August 2. Waunakee, WI.


  1. 37.Dikkers, S. (2011). “Educational Leadership and Technology”. Minnesota Superintendents’ TIES consortium. June 15. Live webcast from Madison, WI.

  2. 38.Dikkers, S. (2011). “Gaming Media as Instructional Tool”. Special Pubic Event at the Minnesota Historical Society, 3M Auditorium. April 4. St. Paul, MN.


  1. 39.Williams, C. & Dikkers, S. (2011). “Gaming for Math: Technology integration into math classrooms”. iMathination Conference, January 25. St. Charles, IL.


  1. 40.Dikkers, S. (2010). “Understanding and Communicating a Vision for the use of Games and Digital Technologies in the Classroom”. TIES Conference, December 4. Minneapolis, MN.

  2. 41.Dikkers, S. (2010). “Gaming the Classroom: Professional Development for using games as learning tools”. TIES Conference, December 4. Minneapolis, MN. Also at SLATE 2010, in Wisconsin Dells, WI.

  3. 42.Dikkers, S. (2010). “Winning at Losing: Great Motivation for Teachers” & “60 Tools that Every Educator Should look at for at Least 1 Minute”. Games in Education Conference, August 16. Albany, NY.

  4. 43.Dikkers, S. (2010). “Gaming Strats in the Classroom, Strategy Games, & Research Overview of Educational Gaming”. GenCon - Trade Day, August 8. Indianapolis, IN.

  5. 44.Halverson, R. & Dikkers, S. (2010).  “Leadership for Technology / Technology for Leadership”. Grand Rapids Public Schools, August 1 & 2. Grand Rapids, MI.

  6. 45.Dikkers, S. (2010). “Using Motivational Strategies from Video Games in the Classroom”. Future Technologies Conference hosted by WiscNet and Cisco Systems, May 10. Madison, WI.

  7. 46.Dikkers, S. (2010). “Strategy Games in the Classroom”. WEMTA Conference, March 17. Wisconsin Dells, WI.

  8. 47.Dikkers, S. (2009). “Winning at Losing” Keynote address for the Emerging Academic Technologies and Instructional Techniques Conference hosted by Innovations in e-Education and IHCC. August 13. Inver Hills, MN. Also presented at TIES Conference, December 2009.

  9. 48.Dikkers, S. (2009). “Using Strategy Games in the Classroom”. Minnesota TIES Conference, December 14. Minneapolis, MN.

  10. 49.Dikkers, S. (2009). “Pwning History: A Pedagogical and Practical Reflection on Using Games in the Classroom for Ten Years” Games in Education Conference hosted by 1st Playable. August 6. Troy, NY.

  11. 50.Dikkers, S. (2009). “Reflections on Using Second Life for all the Wrong Reasons” Future Technologies Conference invitee for panel Presentations and Discussion of the Use of Second Life in the Classroom, May 7.  Madison, WI.


    Conference Papers


  1. 1.Martin, J., Squire, K., Gagnon, D., Holden, C., & Dikkers, S. (2013). “Participatory Scaling Augmented Reality Education Through Local Games”. AERA Paper. San Francisco, CA.


  1. 2.Dikkers, S. (2013). “Mobile Media Learning: Discussion”. SITE Conference. March 27. New Orleans, LA.


  1. 3.Holden, C., Dikkers, S., Mathews, J. & Litts, B. (2012). “Mobile Media Learning”. Meaningful Play Conference. October 18. Lansing, MI.


  1. 4.Dikkers, S. (2012). “Trajectories of Professional Development for Expert Teachers”. Games, Learning, and Society Conference. June 13. Madison, WI.


  1. 5.Dikkers, S. (2012). “Translating Games for Parents and Teachers.” Games, Learning, and Society Conference. June 13. Madison, WI.


  1. 6.Simkins, D., Dikkers, S., & Owen, L. (2012). “Worked Example: Skyrim” Games, Learning, and Society Conference. June 13. Madison, WI.


  1. 7.Dikkers, S. (2011). “I Really Didn’t Do Anything: A Multiple Case-Study Comparative Analysis of Professional Development Trajectories.” Games, Learning, and Society Conference. June 17. Madison, WI.

  2. 8.Dikkers, S., Sly, J. & Jones, W. (2011) “History in our Hands: Reinvention of the Field Trip for the 21st Century” Games, Learning, and Society Conference. June 16. Madison, WI.

  3. 9.Dikkers, S., Blakesley, C. Mathews, J., Holden, C., Martin, J., Gagnon, D. (2011) “Building a Community of Practice and Sustainable Open Source Mobile Design Community”. Games, Learning, and Society Conference. June 17. Madison, WI.

  4. 10.Dikkers, S. & Squire, K. (2011). “Mobile Media Learning: A multiple case-study analysis of youth using mobile tools” Paper Presented at AERA Conference, New Orleans, LA.

  5. 11.Halverson, R. & Dikkers, S. (2011). “CALL Panel: Leveraging Empirical Research for Formative Assessment of Leadership for Learning”. Paper Presented at AERA Conference, New Orleans, LA.

  6. 12.Halverson, R. & Dikkers, S. (2010). “Formative Leadership for Learning”. Paper presented at UCEA Conference, New Orleans, LA.


  1. 13.Williams, C. & Dikkers, S. (2010). “Mainstream Computer Gaming and Math Skills.” iMATHination 2010 Teacher Professional Development Conference. Chicago Teachers' Center at Northeastern Illinois University's College of Education


  1. 14.Squire, K. & Dikkers, S. (2010). “Mobile Media Learning: Ethnographic Review of Emergent Student Mobile Use”. Poster Session at Games, Learning and Society Conference 6.0, June 11-13. Madison, WI.

  2. 15.Dikkers, S. (2009). “Fireworks 2.0: Practical Technologies for Practitioner Use in and out of the Classroom.” November, 17, 2009. Madison, WI. Also presented at TIES Conference, Minneapolis, MN.

  3. 16.Blakesley, C., Dikkers, S., Wolfenstein, M., & Halverson, R. (2009). “Interactive Narratives for Professional Learning” Games, Learning and Society Conference 5.0, June 11. Madison, WI.

  4. 17.Wolfenstein, M., Dikkers, S., and Halverson, R. (2009). “My Raid Leader, My Teacher: What We Can Learn About Schools From Guild Leadership” Paper presented at the Annual meeting of the American Educational Research Association, Apr 14. San Diego, CA.

  5. 18.Squire, K., Blakesley, C., Dikkers, S., Gagnon, D., and Harris, K. (2009). “Where Do We Go From Here? How to Make an Augmented Reality Game” Paper presented at the Annual meeting of the American Educational Research Association, Apr 14. San Diego, CA.

  6. 19.Dikkers, S. (2009). “Winning at Losing” CoSN 14th Annual Conference: Leadership, Policy & Innovation in a Collaborative World, March 11. Austin, TX.

  7. 20.Dikkers, S. (2008). “Building After School Game Clubs Using Total War” ALA’s Gaming Learning, and Libraries Symposium, November 11.  Chicago, IL.

  8. 21.Martin, J., Dikkers, S., Matthews, J., Blakesley, C., Gagnon, D., and Harris, K. (2008). “A Comparison of Augmented Reality (AR) Platforms” Games, Learning and Society Conference 4.0, July 12. Madison, WI.

Workshops, Posters, & Roundtables


  1. 22.Dikkers, S. (2013). “Minecraft for Learning: How to use Minecraft in your classroom.” Workshop presentation at Playful Learning - UWW Conference. November 16. Whitewater, WI.


  1. 23.Fischer, R. & Dikkers, S. (2013). “Horror on the Ridges: Designing Augmented Reality for Emotive Response”. Poster presented at GLS Conference. June 12. Madison, WI.


  1. 24.Greenberg, G. & Dikkers, S. (2013). “Serious Games for Serious Learning.” CET Workshop Series. Cincinnati, OH.


  1. 25.Dikkers, S. (2013). “Workshop on Locative Game Production.” CALL Conference. April 19, 2013. Athens, OH


  1. 26.Dikkers, S. (2013). “Building Mobile Experiences Workshop”. SITE Conference. March 26. New Orleans, LA.


  1. 27.Dikkers, S. (2013). “Mobile Media Learning: Exemplars Roundtable”. SITE Conference. March 26. New Orleans, LA.



Teaching


          Courses

  1. 1.Dikkers, S. (Summer 2013). EDCT 5011: Technology for Learning. Ohio University Patton College of Education. Athens, OH.


  1. 2.Dikkers, S. (Spring 2013). EDCT 7900: Game Design for Learning I. Ohio University Patton College of Education. Athens, OH.


  1. 3.Dikkers, S. (Spring 2013). EDCT 6002: Visual Literacy. Ohio University Patton College of Education. Athens, OH.


  1. 4.Dikkers, S. (Fall 2012). EDCT 5012: Technology for Education: Free Source resources for learning. Ohio University Patton College of Education. Athens, OH.


            Invited

  1. 5.Dikkers, S. (2014). “Gaming media, development, and learning”. Guest Lecture. Instructor Paulo Henrique Serrano. Feb 19. Universidade Federal da Paraiba. Joao Pessoa, Brazil.


  1. 6.Dikkers, S. (2013). “Professional Development in and Among New Media”. Guest Lecturer for Professor Beth King. University of Wisconsin - Whitewater. February 21. Whitewater, WI.


  1. 7.Dikkers, S. (2012). “Mobile Media Learning Workshop”. CESA 11 Professional Development Workshop, April, 24. Turtle Lake, WI.


  1. 8.Dikkers, S. (2011). “Introduction to Instructional Technology Research”. Guest video conference for Suleyman Demirel University. Dr. Muhammet Demirbilek. November 30. Isparta, Turkey.


  1. 9.Blakesely, C. & Dikkers, S. (2011) “Narrative, Storytelling, Role-Playing and Decisions that Matter: Designing and Leading with Meaningful Choices”. WCATY Workshops and Teacher Training, July 16. Madison, WI.


  1. 10.Dikkers, S. (2011). “Leadership and Technology”. Class lecturer for ELPA course. Instructor Dr. Carolyn Kelley. University of Wisconsin - Madison.

  2. 11.Dikkers, S. (2011). “Using Gaming Media in the Classroom and for School Technology Leadership”. District presentation and workshop. Oregon, WI.

  3. 12.Dikkers, S. (2009). “Using Loss as a Motivational Tool in Curriculum Design” Wisconsin Center for Academically Talented Youth - WCATY Certification for Teachers. July 2009. Madison, WI.

  4. 13.Dikkers, S. (2008). “Interactive Learning” Wisconsin Center for Academically Talented Youth - WCATY Workshops for Teachers. July 15. Madison, WI.


            Teaching Assistant

  1. 14.Dikkers, S. (2011). Teaching Assistant and Lecturer for “Inquiry in Educational Leadership and Policy Analysis”. University of Wisconsin - Madison, Educational Leadership and Policy Analysis course. Instructor Dr. Richard Halverson.


  1. 15.Dikkers, S. (2010). “Introduction to Administration”. University of Wisconsin - Madison, Educational Leadership and Policy Analysis course. Instructor Dr. Richard Halverson.

  2. 16.Dikkers, S. (2009). Teaching Assistant and Lecturer for “Research on Online Virtual Worlds”. University of Wisconsin - Madison, Curriculum and Instruction course. Instructor Dr. Constance Steinkuehler.

  3. 17.Dikkers, S. (2009) Teaching Assistant for “Gaming Media and Learning”. University of Wisconsin - Madison, Curriculum and Instruction course. Instructor Dr. Kurt Squire.  


   Consultancy


            Course Design

  1. 1.Dikkers, S. (Ongoing). “CogCubed’s GroundsKeeper Study and Reveiw”. Game play-testing and study.

  2. 2.Dikkers, S. (2011). “Northern Lights: A Minnesota History” Revisions and consultancy for online supplements and future online integration. Minnesota Historical Society. Project Lead Suzi Hunn Gran. St. Paul, MN.

  3. 3.Dikkers, S. & Durga, S. (2011). “Civilization in the Classroom”. Teacher guide and curriculum for GameTruck, Inc. Chicago, IL.

  4. 4.Dikkers, S. (2010). Online Teaching Certification Program. University of Wisconsin - Madison, WCATY. Project Lead Rebecca Vonash. Madison, WI.


            Workshops

  1. 5.Dikkers, S. (2012). “Mobile Adventures Workshop”. TIES Conference 2012. December 9, 2012. Minneapolis, MN.


  1. 6.Holden, C., Dikkers, S., Litts, B. (2012). “Building Mobile Applications for Learning”. Workshop for Meaningful Play Conference. October 18, 2012. Lansing, MI.

  2. 7.Dikkers, S. (2011). “Got Game? Online Gaming in the Classroom”. Workshop for 2011 Wisconsin Tech Academy,  August 2. Waunakee, WI.


  1. 8.Gagnon, D., Martin, J., Dikkers, S., Holden, C. Blakesley, C. Mathews, J. (2011). “Building Mobile Applications for Learning”. Workshop for New Media Consortium Conference, Games, Learning, and Society Conference, and the GLS-Educators’ Symposium, June, 2011. Madison, WI. 

  2. 9.Dikkers, S. (2011). “Using Gaming Media in the Classroom and for School Technology Leadership”. District presentation and workshop. Oregon, WI.


  1. 10.Dikkers, S. (2010). “A Teachers Toolbox: Digital tools you can use this Monday”. Invited workshop at TIES Conference, December 2010. Also presented to Whitewater School District, October , 2010. Whitewater, WI. 

  2. 11.Dikkers, S., Blakesley, C., Oh, Y., Davidson, D., Halverson, E., & Macklin, C. (2010). “Real-Time Research: Another Experiment in Design” Games, Learning and Society Conference 6.0, June 11-13. Madison, WI

  3. 12.Gagnon, D., Holden, C., Matthews, J. & Dikkers, S. (2010). “Mobile Game Design Workshop”. Workshop for Games, Learning and Society Educators Symposium, June 14. Madison, WI.

  4. 13.Dikkers, S. (2009). “Disrupting Workshop” Monona Grove Schools, July 7. Monona Grove, WI.  Also presented for Master’s Teachers at UW-Madison, July 17. Madison, WI.

  5. 14.Zimmerman, E., Squire, K., Steinkuehler, C., and Dikkers, S. (2009). “Real-Time Research: An Experiment in Research” Games, Learning and Society Conference 5.0, June 10 & 12. Madison, WI.

  6. 15.Zimmerman, E., Della Rocca, J., Steinkuehler, C., Squire, K., and Dikkers, S. (2009). “Real-Time Research: An Experiment in Understanding Games” Game Developers Conference, March 27.  San Francisco, CA.


Professional Service


National

2009-     Reviewer. American Educational Research Association. Division C - Learning and Instruction, Section 6: Cognitive, Social, and Motivational Processes.


2008-    Reviewer. Games, Learning, and Society Conference. Madison, WI.


State

2011      Program design consultation for online administration certification program. Department of Public Instruction. Madison, WI.


2010-12     FISH - Madison area homeschool network. Professional development in educational technologies for homeschooling parents.


2009-12     Teaching and Leadership in Online Education - Certification for online teaching, program design via UW-Madison/WCATY.


2009      “Research Overview of GLS” Presented at Wisconsin Charter Schools Conference, April 20. Waukesha, WI.


2008       Panel Discussion and guest speaker for NUTN Training for Wisconsin school technology administrators.


Institutional

2011        GWIP/WCATY - STEM Aspirants from China and US, summer program. Madison, WI. WCATY Link.


2011         MHS - Online text design and consultation for “Northern Lights”. (ongoing)


2007-12     Wisconsin Center for Academically Talented Youth (WCATY). Dikkers, S. (2009). “Using Loss as a Motivational Tool in Curriculum Design” Wisconsin Center for Academically Talented Youth - WCATY Teacher Training. July 12 and 19. Madison, WI.


2009-2010    University of Wisconsin - Madison. Panel participant advising new graduate students.


2009-2011     “Girls in Gaming” Course for PEOPLE Program at UW-Madison.


Research Group

2010-12     Campus planner and host for the Games, Learning, & Society Brownbag Lecture series.


2007-12     Volunteer and participant. Games, Learning & Society Conference. Madison, WI.


2007           Teacher. “Civ III and Leadership Development” Program for Youth Empowerment Association of Madison.

   

 

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