Research
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Practical technology integration for educational leadership, teaching, and learning.
Appropriating Games for Learning
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Mobile Media Learning is an ethnographic study of students using smart phones in schools with Kurt Squire.

Mobile Media
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Comprehensive Assessment of Leadership for Learning. PI: Carolyn Kelley and Rich Halverson

21CTP
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21st Century Teaching Project. A narrative Inquiry study of tech savvy teachers towards better professional development. Ongoing Dissertation.

Real-Time Research, in publication at ETC Press, gathers iterative style research projects based on playful designs.

Mobile Media Learning: Amazing Uses of Mobile Devices for Learning. Nine case studies of exceptional educators using place-based education.


Presentations

Game review and qualitative play-testing of the CogCubed game “Groundskeeper”.

[Ongoing] TeacherCraft: Using Minecraft in your classroom. Study of over 25 teachers worldwide using Minecraft for learning. The data is being analyzed now.